Halo 3 no funciona a 720p según Bungie

29 09 2007


El caso Halo 3 es tremendo, no salen de una y se meten en otra y en este caso resulta que varios usuarios se dedicaron a medir con lupa las resoluciones a las que trabaja Halo 3 y comprobaron que funciona a 640p, no a 720p como decian sus creadores los cuales han tenido incluso que afirmarlo en su propia página web.

El motivo de que falten esos 80p no es otro que la carga gráfica, argumentan que a 720p el juego podría verse ralentizado en ciertos trozos por los efectos de iluminación y HDR que están presentes en el juego.

You Owe me 80p!

One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at “640p” which isn’t even technically a resolution. However, the interweb detectives did notice that Halo 3’s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?

Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152×640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.

This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the
“almost-720p” image effortlessly all the way up to 1080p if you so desire.

In fact, if you do a comparison shot between the native 1152×640 image and the scaled 1280×720, it’s practically impossible to discern the difference. We would ignore it entirely were it not for the internet’s propensity for drama where none exists. In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.”

Tambien afirman que la diferencia para el usuario realmente es mínima y es muy complicado discernir y es totalmente cierto. ¿Significará esto que el límite técnico de Xbox 360 está ya cerca con 2 años de vida?

La pregunta es, ¿hubiera dicho Bungie esto de no ser porque les han pillado? ahi lo dejamos por hoy señores, pueden opinar usando los comentarios…


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